GDC Talk: Designing for Mobile VR in Dead Secret


It’s been a few months since the 2015 Game Developers Conference was held in San Francisco, but we’ve been so busy with Dead Secret that we barely noticed.  I gave a talk about the game, and how we changed it dramatically to meet the requirements of VR, which the kind folks who run the conference have posted for free.  It’s only 25 minutes, but if you’re short on time then UploadVR has a quick summary.


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