Monthly Archives: January 2014

Playing Wind-up Knight 2 with a Guitar (and why it matters)

Yesterday we posted this silly video about playing Wind-up Knight 2 with a variety of funny controllers. Nothing in this video is faked; we used a converter box (like this one) to convert our various console controllers to USB, then … Continue reading

Posted in Android, controllers, game design, game engineering, iOS, mobile games, wind-up knight | Comments Off on Playing Wind-up Knight 2 with a Guitar (and why it matters)

Checkpoints in Unity

One of the new features in Wind-up Knight 2 is checkpoints.  They work the way you  expect: if you die after passing a checkpoint you will restart at the checkpoint location with the game world restored to its previous state. … Continue reading

Posted in game engineering, wind-up knight | 3 Comments