About Robot Invader
We warped our brains watching '50s monster movies in glorious black and white. Now we're making video games for your phone, tablet, or virtual reality headset.
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Category Archives: prototyping
Leveling Up the Wind-up Knight Design Process
When we built the original Wind-up Knight, Robot Invader was only three people: Casey, our intrepid designer / animator, Mike, our one-man art machine, and me, the code guy. We hired contractors (the mighty Jordan Fehr for sound design and … Continue reading
Posted in game design, prototyping, wind-up knight
3 Comments
The Best Way to Succeed is to Fail
For the past several weeks we’ve been prototyping different ideas for a new mobile game. Taking the time to “find the fun” through experimental prototyping is one of those Game Development 101 strategies that everybody agrees is a good idea … Continue reading
Posted in game design, prototyping
1 Comment