Category Archives: prototyping

Leveling Up the Wind-up Knight Design Process

When we built the original Wind-up Knight, Robot Invader was only three people: Casey, our intrepid designer / animator, Mike, our one-man art machine, and me, the code guy.  We hired contractors (the mighty Jordan Fehr for sound design and … Continue reading

Posted in game design, prototyping, wind-up knight | 3 Comments

The Best Way to Succeed is to Fail

For the past several weeks we’ve been prototyping different ideas for a new mobile game.  Taking the time to “find the fun” through experimental prototyping is one of those Game Development 101 strategies that everybody agrees is a good idea … Continue reading

Posted in game design, prototyping | 1 Comment