Category Archives: unity

Dev Diary: Custom Occlusion Culling in Unity Improved

Back in 2014 I wrote about the custom occlusion system we built for DEAD SECRET.  It’s a pretty simple system that works by knowing all of the places the player can stand ahead of time.  It allowed us to cut our … Continue reading

Posted in dead secret, game engineering, unity | Comments Off on Dev Diary: Custom Occlusion Culling in Unity Improved

Dead Secret Diary: Lightmapping in Unity 5

DEAD SECRET makes careful use of light mapping to control the mood and tone of each room.  Careful manipulation of light and darkness was one of our key tasks in building the game, and Art Director Mike spent almost as long … Continue reading

Posted in dead secret, unity | Comments Off on Dead Secret Diary: Lightmapping in Unity 5

Custom Occlusion Culling in Unity

Here at the Robot Invader compound we are hard at work on our new game, a VR murder mystery title called Dead Secret.  There’s a very early trailer to see over at deadsecret.com. Dead Secret is designed for VR devices, particularly mobile … Continue reading

Posted in game engineering, unity | Comments Off on Custom Occlusion Culling in Unity