Monthly Archives: July 2014

Performance Optimization for Mobile Devices

This week at the Robot Invader compound we’ve been putting the finishing touches on our new Nanobots game, Dungeon Slots.  This game started out as another week-long experiment and has stretched into a month-long development cycle because we like the concept … Continue reading

Posted in Android, game engineering, mobile games | 3 Comments

Android TV and the Video Game Middle Ground

We shipped Wind-up Knight 2 for Android TV last week.  If you were at Google IO, maybe you saw our logo flash up there for a moment.  If you actually have an Android TV, Wind-up Knight 2 is one of a … Continue reading

Posted in Android, controllers, game industry, mobile games, wind-up knight | 4 Comments