Monthly Archives: January 2012

OS Native UI in Wind-up Knight

A while ago I posted the following tweet to my twitter account: Fun fact: #windupknight on Android includes 7575 lines of Java. iOS version has 7005 lines of Objective-C. Both have 12000 lines of C#. This generated a lot of responses, mostly … Continue reading

Posted in Android, game engineering, iOS, mobile games, wind-up knight | 11 Comments