Monthly Archives: December 2013

Leveling Up the Wind-up Knight Design Process

When we built the original Wind-up Knight, Robot Invader was only three people: Casey, our intrepid designer / animator, Mike, our one-man art machine, and me, the code guy.  We hired contractors (the mighty Jordan Fehr for sound design and … Continue reading

Posted in game design, prototyping, wind-up knight | 3 Comments

Wind-up Knight 2

We’ve been pretty quiet lately.  It’s been almost a year since our last game, Rise of the Blobs, and other than a few blog posts here and there (and an award or two) we’ve kept a pretty low profile.  But … Continue reading

Posted in Android, iOS, mobile games, Uncategorized, wind-up knight | 5 Comments