Category Archives: dead secret

Custom Occlusion Culling in Unity Improved

Back in 2014 I wrote about the custom occlusion system we built for DEAD SECRET.  It’s a pretty simple system that works by knowing all of the places the player can stand ahead of time.  It allowed us to cut our … Continue reading

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DEAD SECRET Released for HTC Vive

The crew at Robot Invader has been hard at work on several projects, and today we can finally announce one of them: DEAD SECRET is now available for the HTC Vive as a free update on Steam. With this update … Continue reading

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Dead Secret Diary: Lightmapping in Unity 5

DEAD SECRET makes careful use of light mapping to control the mood and tone of each room.  Careful manipulation of light and darkness was one of our key tasks in building the game, and Art Director Mike spent almost as long … Continue reading

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Dead Secret Summer Sale!

Dead Secret is now on sale everywhere!  Through July 4 you can get Dead Secret for Steam, Rift, or Gear VR for less than $10!  Don’t wait, snag it today! Steam Store Page Oculus Rift Store Oculus Gear VR Store

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Stealth Education and Video Game Chautauqua

If you signed up for the Dead Secret mailing list or follow us on Twitter, you might have heard of the DEAD SECRET Puzzle Challenge.  Each puzzle is unlocked by a YouTube streamer and anybody can submit an answer during … Continue reading

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Dead Secret Launching on 3/28!

DEAD SECRET, Robot Invader’s seventh video game, will launch for Desktop and VR on March 28, 2016!  DEAD SECRET is a mystery / horror game that takes place in rural Kansas in 1965.  Here are all the details on the … Continue reading

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Dead Secret Nominated for Best VR Game

Dead Secret is a finalist in the IMG Awards for Best VR Game! We’re super excited to be in the running!  Please vote for Dead Secret!

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Comfortable VR Movement in Dead Secret

One of the big unsolved problems in virtual reality game design is movement.  Standing still feels great, but things go south when you start to move.  Many developers have experimented with standard first-person shooter movement systems in virtual reality games, and … Continue reading

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Dead Secret Diary: Locomotion and Space

I gave a talk at GDC 2015 about designing our new title, Dead Secret, for mobile VR platforms like the Gear VR.  That seemed to go over well, so I thought I’d write a little bit about the design of the game itself. … Continue reading

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GDC Talk: Designing for Mobile VR in Dead Secret

It’s been a few months since the 2015 Game Developers Conference was held in San Francisco, but we’ve been so busy with Dead Secret that we barely noticed.  I gave a talk about the game, and how we changed it … Continue reading

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