Category Archives: unity

Dead Secret Diary: Lightmapping in Unity 5

DEAD SECRET makes careful use of light mapping to control the mood and tone of each room.  Careful manipulation of light and darkness was one of our key tasks in building the game, and Art Director Mike spent almost as long … Continue reading

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Custom Occlusion Culling in Unity

Here at the Robot Invader compound we are hard at work on our new game, a VR murder mystery title called Dead Secret.  There’s a very early trailer to see over at deadsecret.com. Dead Secret is designed for VR devices, particularly mobile … Continue reading

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